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1. [Notice Me] Proposed Scout Balancing - in Feedback/Requests [original thread]
hfderrtgvcd wrote: [quote=wripple] We've all seen it, the 1000 HP GK.0 scout with a Boundless Combat rifle who is a ghost to all but dedicated glass cannon scout hunters. Please show me a fit like this. My Proto GK 0 has near 850 EHP shiel...
- by Gelhad Thremyr - at 2014.09.07 20:50:00
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2. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Kevall Longstride wrote: It's been a busy few weeks for us newbies on the CPM but I'd like to echo what Rattati said and say that it has been a wonderfully collaborative period between the CPM members and CCP. I'd like pass on special thanks t...
- by Gelhad Thremyr - at 2014.09.01 06:39:00
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3. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Is there a way to put in a fix to the shotgun, the militia two shot like a proto, think of something, scouts have still the slayer spot in the game because of the tacnet orientation of enemies as well as invisibility and radar advantage, scouts ar...
- by Gelhad Thremyr - at 2014.08.30 16:14:00
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4. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we haven't decided what we wo...
- by Gelhad Thremyr - at 2014.06.16 15:43:00
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5. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Nao Kun wrote: Do you ever think about Tanker? Prop Heavy Armor rep rate will be greatly reduces the survival rate of Madrugar. If you undermine reps, you should increase the resist of hardner. or implement the advanced tanks. thank you for w...
- by Gelhad Thremyr - at 2014.06.12 15:11:00
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6. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
Godin Thekiller wrote: Gelhad Thremyr wrote: CCP Rattati wrote: Dear players, Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when...
- by Gelhad Thremyr - at 2014.06.12 05:49:00
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7. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, Thank you for your feedback. We will now remove and store the official feedback threads. Final numbers will be shared and then translated into Patch Notes when development updates have been finished and QA'd. ...
- by Gelhad Thremyr - at 2014.06.12 05:34:00
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8. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
bogeyman m wrote: Swarm Launchers 1) Buff lock range to 200m 2) Make lock-speed range dependent - closer is faster, farther takes longer (balances #1) 3) Make missiles 10% faster 4) Makes missiles 10% smarter (less molehill and building impacts...
- by Gelhad Thremyr - at 2014.06.10 06:11:00
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9. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Sir Dukey Fascinating perspectives. Would you mind detailing for us (1) how you fit your Python and (2) which pertinent skills you've invested in? Why do you suspect your observations differ so starkly with those of every...
- by Gelhad Thremyr - at 2014.06.10 02:36:00
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10. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
How about a swarm specifically made to knock off balance ds, it will have effects on tanks if you modify the behaviour or lock distance of swarm. If this new anti craft swarm does not make that much damage but destabilize the ds, he will have to b...
- by Gelhad Thremyr - at 2014.06.09 20:05:00
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11. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Bone Scratcher wrote: Woah! Rattati, you have proven now that you actually know what you're doing with the future of this game. However, maybe the Minmitar Commando speed reduction is a bit unnecessary . I don't use it personally, but it seem...
- by Gelhad Thremyr - at 2014.06.01 15:37:00
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12. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Obodiah Garro wrote: Cu' Chulainn wrote: Rail rifle is OP... I am shocked that this still continues. Range is ridiculous, damage is ridiculous, accuracy is ridiculous. Combat rifle is getting a second nerf yet the rail remains untouched.... ...
- by Gelhad Thremyr - at 2014.05.31 23:54:00
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13. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Cu' Chulainn wrote: Rail rifle is OP... I am shocked that this still continues. Range is ridiculous, damage is ridiculous, accuracy is ridiculous. Combat rifle is getting a second nerf yet the rail remains untouched....hmmm I guess I know which...
- by Gelhad Thremyr - at 2014.05.29 03:47:00
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14. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: First bravo on the input-action of this thread CCP Rattati wrote: GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sac...
- by Gelhad Thremyr - at 2014.05.28 18:54:00
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15. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Will there be a pass on dropship or they are a lost cause in Dust 514 ? I am mostly interested in fixing shield resistance to collisions on the python.
- by Gelhad Thremyr - at 2014.05.28 18:25:00
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16. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Seriously i can do 2 mil in bpo within an hour and a half, preparing a pc plus the game takes about 30 to 40 min. Why bother anymore. There is no prestige anyway from having a district anymore under that system, although i dont have anything to pr...
- by Gelhad Thremyr - at 2014.05.27 13:28:00
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17. can you dev create new weapons from existing 3d mesh ? - in Feedback/Requests [original thread]
It depends if the used mechanic relation is hardcoded or data driven, depending on the answer we will know what the limits of what can be suggested...
- by Gelhad Thremyr - at 2014.05.16 16:02:00
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18. can you dev create new weapons from existing 3d mesh ? - in Feedback/Requests [original thread]
Simple asset question, can you do the following server side Create a heavy laser based on the shooting client side mechanics of rail rifle, set a rof, dmg ajd other stats, set damage type to laser using the current hmg visual ? Is your skill tre...
- by Gelhad Thremyr - at 2014.05.16 15:50:00
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19. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Blooticus wrote: Delay in deployment so that those of us with slow HDs dont get jumped by PCmasterdebaters slummin it on consoles with SSDs. Yes that would awesome that nobody gets a deployment advantage !
- by Gelhad Thremyr - at 2014.05.16 15:42:00
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20. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
1 Slow down turret rotations on madrugar a bit so tracking infantry is a bit harder 2 make collision on 3d decor less hurting for python, nimbness is ok but touch anything and instantly die, this is really sad and frustrating.
- by Gelhad Thremyr - at 2014.05.16 15:38:00
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